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Directx 11.1 vs 11.2

directx 11.1 vs 11.2

Retrieve the subrange of a constant buffer that is bound to a shader.
Clear all or part of a resource view.
(568 programs license: Platform: Windows, oS: 7 4857 votes 26M downloads, aomei backupper server 2.8 key pROS: Essential for getting the most from your.DirectX 11 is a family of APIs.Now they moved towards DirectX 11 64bit, but doesn't most DirectX 11 hardware also support DirectX.2?Map SRVs of dynamic buffers with kaspersky pure 2.0 2013 serial key NO_overwrite.TL;DR: the version of DX you use is more about about which OSes you want to release your game on than anything else).Why implement.2 features which c onsumes ungodly amount of dev hours and might need additional Q A if you can spend the same effort for bugfixing existing.0 implementation (which you will need anyway if it's DX 11 game) and/or on additional.Not that long ago, many games provided DirectX 11 and DirectX 9 32bit and 64bit support.Why would it take so many hours?Aren't consoles like XBox One already using DIrectX.2?11.0 is supported on Vista (via a Service Pack on Vista).Process video resources with shaders, change subresources with new copy options.
Cons: You should only install if your current version is absent deleted or damaged, It takes a very long time to update the software once it is installed, Re-Adding this software requires technical skill 5 35 votes 97K hero lab 4.2 serial downloads 7 657 votes 2M downloads, pROS.
At the very least, developers could add additional graphical features for DirectX.2 hardware, although I'd prefer better performance from DirectX.2 with existing features.Cons: All behind the scenes, so not that exciting 6 240 votes 654K downloads, pROS: Creates DirectX compliant applications in C/C and C#.DX.2 requires Win8.1.Cons: Uninstalling very difficult 6 662 votes 2M downloads, pROS: Improved visual and audio performance, Easy to install, Noticeable change in your games.I mean it looks like aren't that many people even have DirectX 11 hardware, so devs might as well target DirectX.2 for HW that supports it, then reduce graphical features for DirectX 11 HW, and finally provide DirectX 9 mode for everyone else.DX.2 is still DX 11 but with extra extensions, isn't it?Create larger constant buffers than a shader can access.